
The patron saints of Free RPG Day, Goodman Games, put out two books this year. One was for Dungeon Crawl Classics and I haven’t read it yet. The other was for Dungeons & Dragons 5e, and that’s The Three-Wizard Conundrum, a really short, but very fun bit of madness.
If you’ve read much from me, you know I’m not a D&D guy. I won’t be running this module in Dungeons & Dragons, whatever the edition. However, with a couple tweaks, I think this will fit right into a Dungeon Crawl Classics campaign, especially one set in Lankhmar. It has the tone, for sure.
I won’t go into the plot beyond the basic premise. Three wizards come to town, each looking to hire the PCs to go out and fetch an item for them. It’s a very simple fetch-quest. Of course, nothing is ever that simple, right?
There isn’t much to this, to be honest (as few as four encounters), but what is here is great. While I think you could run it as a one-shot that would likely take just a few hours, I think its true strength would be in an ongoing game, where players and their characters could learn some valuable lessons, potentially make some allies or enemies, and generally get up to some funny business. There is a connection to the underworld/Underdark, if you were so inclined to link it in, though you could easily scratch that part of the map off if you didn’t want to take your game in that direction.
Though written for 5e, the vibe of this is much more in keeping with “old school” Fantasy, particularly with writers like Jack Vance or Fritz Leiber. If that’s what you’re into, check it out. It’s going into my arsenal of scenarios to throw at my DCC players, for sure.
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