Tabletop RPG Review: The Gongfarmer’s Almanac 2019 #1

Continuing the cavalcade of crazy the Dungeon Crawl Classics community has created for the game, 2019’s The Gonfarmer’s Almanac has so much content they had to split it into two volumes for the paperback (hardcover is one volume).  This book, collecting the first seven volumes of fan-made material, has a lot of adventures. That’s great, as it’s something I’ve been looking for more of, looking to plunder stuff for my own games. 

Volume 1 is a single, pretty huge 0-level funnel.  There are bits of this I really liked and think I might pluck out and use in my on-going game.  Volume 2 has three more 0-level funnels, including one I really liked, 12000 to 0, which I’m quite sure I’m going to run one of these days.  I think it would be a great campaign opener for an extra-weird game, but also might be a really wild way to introduce some new characters to an ongoing game, if you want to throw a lot of questions about reality at your players.  Volume 3 has a 1st, 2nd, and a 3rd level adventure.  The 3rd level one, Sun Smith’s Forge had some ideas I liked a lot, though I don’t think it would work as-is for me.

Volume 4 is all about Mutant Crawl Classics.  Two 0-level funnels start things off. After that there are some various rule options and ideas.  The adventure The Desert Gardens might find its way into my DCC game.

Volume 5 and 6 are devoted to Dark Trails, the Weird Western mod of DCC.  There are a few creatures and artifacts in this volume that might be finding their way into my game.  Like a lot of the other genre takes on DCC, I don’t really think I’d use Dark Trails generally.  If I were going to run a Weird Western, I’d either go with Basic Role-Playing (likely Call of Cthulhu) or Deadlands.  Still, some cool ideas.

Volume 7 features two more adventures, both for DCC variants.  As stated previously, I don’t think I’d use these variants.  If I wanted a Cyberpunk type game, I’d use Cyberpunk 2020 (haven’t checked out Cyberpunk Red yet, so I can’t say).  If I were going to do a Weird War I game, I’d almost certainly use Call of Cthulhu.  Still, I like a lot about the scenario Wrath of a Dead God, and could see modifying it for DCC by making it more fantastical, or leaning into the Horror and reworking it for Call of Cthulhu.  It might make an interesting one-shot to explore an investigator’s history in the Great War before starting a longer Call of Cthulhu campaign.

You really can’t beat The Gongfarmer’s Almanac for value.  Get it free as a PDF on DriveThru or pay cost + shipping from Lulu.  Tuns of content for very little money. You won’t use it all, but you’ll almost certainly find things to make your games more interesting.

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